If I could've offered any constructive criticism on this game based on the parts I've experienced so far, the first thing I'd have changed is to have the choices in a different order. Initially I had a ton of fun with talking out what option is most likely to result in a success, like a high-stakes puzzle with my little redhead's safety hanging in the balance... until I went back and realized the main route's good end is just "choose the second option every single time".
The second thing is honestly I wish there were neutral endings. Not the canon good ending where almost everyone gets out untouched, but also not the bad endings where someone or everyone becomes a seedbed for life and/or dies. You already read DHTBoS so you probably kind of get the idea where I'm coming from here. Someone gets captured, Inyouchuu things happen, but ultimately we're given a "last chance" choice that leads to the characters' escape (though potentially with physical and/or mental repercussions) and finding a way to win despite the setback.
[Also, edit: Just fixed the spoiler code for multiple spoilers in one paragraph, yay]
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